Shifters, also known as the weretouched, are one of the intelligent races inhabiting Eberron. With both humans and lycanthropes among their distant ancestors, shifters posses just a small portion of their forefathers’ shape-shifting abilities. They cannot transform wholly into an animal but can instead shift parts of their body to become animal-like for short periods of time. In 832 YK the Church of The Silver Flame led an inquisition to wipe out all lycanthropes in Khorvaire, Shifters included. The inquisition lasts fifty years killing most lycanthropes and driving the survivors deep into The Eldeen Reaches.
Each shifter trait has some associated minor behavior that most of its members exhibit. As with other aspects of shifter psychology, these are general impressions of the shifter race as a whole rather than strict rules that every individual must adhere to. Because members of other races often find shifters hard to accept or get along with, these traits have negative connotations.
Beasthide: Beasthide shifters are blunt and rude; they often speak loudly and interrupt others.
Cliffwalk: Cliffwalk shifters are often shy and introverted.
Dreamsight: Dreamsight shifters are usually calm and contemplative, especially when compared to other shifters.
Gorebrute: Gorebrute shifters are loud and aggressive. They are more likely to threaten violence than most individuals.
Longstride: Longstride shifters are aloof and prideful.
Longtooth: Longtooth shifters are savage and almost feral.
Razorclaw: Razorclaw shifters respect little other than physical power.
Swiftwing: Swiftwing shifters are twitchy and nervous.
Truedive: Truedive shifters are remote and somewhat callous.
Wildhunt: Wildhunt shifters are suspicious and untrusting.