Adar is as a land plucked from some other realm. Among the mountains that spring from southern Sarlona, manifestations of other worlds and the natural results of such interference conspire to produce a forbidding environment. Yet, amid unforgiving peaks and between terrible storms, life thrives and evolves.
The word Adar means “refuge” in an ancient Riedran dialect; this etymology shows that Adar was named from without. Its people have never been unified—clashes among its mountainfolk continue intermittently, and rancorous debates arise among its mystics. Still, Adar has long been a place of peace and introspection on a continent known for its terrible wars. Only when Adar accepted the strangest refugees of all renegade quori did it become a realm beset on all sides by immortal enemies. Adarans must now work together or become instrument of the Inspired.